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Pyramid8
Pyramid9
Aired
Syndicated, September 9, 1985 - September 2, 1988
Run time
30 Minutes
Host
Dick Clark
Announcers
Johnny Gilbert
Bob Hilton
Charlie O'Donnell
Charlie Tuna
Henry Polic II
Dean Goss
Origination
CBS Television City Hollywood, California

This is chronicling the original 1980s era of The $100,000 Pyramid.

Game FormatEdit

Main GameEdit

The game is played with two teams of two players (consisting of one celebrity & one contestant) in a game of word communication. Each game starts with the introduction of six categories arranged in a pyramid. In the main game, a category's position on the pyramid was not an indicator of its difficulty. The categories were usually puns hinting to the content within that subject.

Each team in turn chose a category, and then a subject under that category was given. Each subject has seven words/phrases/names. The team had 30 seconds to guess the seven answers that fit into the category. One player described each item while the other player tried to guess what the words are. Each correct word was worth one point. When a word was passed, it cannot be returned to, but if the guesser can guess the word already passed, the team still scored. If at any time the clue giver gave away any part of the answer or conveyed the essence of the answer, a cuckoo sounded and the word was thrown out.

Each team had three turns with the celebrities giving first in round one, the contestants giving in round two, and in round three they decided amongst themselves on who's giving and who's receiving.

Special BonusesEdit

At some point in the game, a team would uncover a special card behind one category prompting a bonus situation. To win the bonus, the team had to get all the answers right. In situations where a team can win the game without needing all the answers or has won the game automatically, if the last category concealed a bonus, the team was allowed to play all the way out in order to win the bonus.

  • 7-11 - The team that exposed the 7-11 had 30 seconds to get all seven and win a cash bonus of $1,100.
  • Mystery 7 - It was always played in the second game. The team that found the Mystery 7 had a chance to win a special prize. It's called the Mystery 7 because the category was not told until after it was done. The team had the usual 30 seconds to get all seven words.

Tie-BreakerEdit

If the game ended in a tie, both scores were deleted and the game shifted into a tie-breaker situation. The team that caused the tie had a choice between two letters leaving the other for the other team. Both teams had 30 seconds to get as many of the seven items beginning with their letter(s) as they can. The team that got the most out of seven won the game. If the first team got seven, the time remaining on the clock was subtracted from 30 to give the time that the other team needed to get seven. If the game ended in a 21-21 tie, the team that broke the tie won $5,000 to the contestant.


The team with the most points won the game.

Winner's CircleEdit

The giver of the winning team faced a larger pyramid board of six subjects with the guesser having his/her back to the board. The winning team had 60 seconds to climb up to the top of the pyramid by getting all six. On each subject, the giver gave a list of items that fit the subject while the guesser tried to guess what they all have in common. As soon as the guesser gets the right subject or passed, they moved on to the next subject to the right. Upon a pass, the team can come back to it if there's time leftover though the guesser can still get the subject without going back to it. If at any time the giver gave an illegal clue (giving away part of the answer, conveying the essence of the answer, descriptions of the category, prepositional phrases or a synonym) a buzzer would sound, the subject was re-concealed and the team forfeited the chance at the big money. The giver was discouraged from using his/her hands which is why they were strapped into the chair. Even though the big money was forfeited, the team can still go for the other subjects, because when time ran out, the contestant still won money attached to the subjects guessed; of course, getting all six in 60 seconds without illegal clues won the grand cash prize.

PayoffsEdit

Here are the amounts for each subject:

1st 2nd 3rd 4th 5th 6th
$50 $100 $150 $200 $250 $300

The first trip was worth $10,000, and the second trip was worth a total of $25,000 ($10,000 win in the first WC means the second is worth $15,000).

Game/Championship FormatsEdit

Each episode was made self-contained for it had the contestants play two games every show. Any money won from the Winner's Circle was used as score money not counting bonuses. The player with the most money or won both games returned to play the next show. If the show ended in a tie both contestants returned to play the next show. Contestants retired after five wins.

TournamentsEdit

The three players who won the Winner's Circle in the shortest time during a given period of shows (usually 13 weeks) returned on later episodes to compete in a tournament. The players alternated in a round-robin, with two players competing each day and the third player replacing the loser of that episode in the next one, if neither player won the Winner's Circle that day (in the event of a tie, a coin toss was used to determine who returned on the next show). The first player to win the Winner's Circle won $100,000 and ended the tournament. If a $100,000 win happened in the first game of the show, the two remaining players played the second game for a possible $10,000. No bonus cards were in play during a tournament, although the $5,000 bonus for a 21-21 tie remained intact.

TriviaEdit

MerchandiseEdit

Computer GamesEdit

Box Office (1987)Edit

It was released for the Commodore 64, DOS and Apple II computers at the time.

Sierra (2001)Edit

Edit

It was released for the PC at the time.

Video Slot MachineEdit

IGT/International Game Technologies (2004)Edit

Featuring Dick Clark.

BrochureEdit

Interactive Online GamesEdit

Game Show Network/GSNEdit

WebTV VersionEdit

Online versionEdit

DVD GameEdit

Pyramidbanner

MGA Entertainment (2006)Edit

Facebook GameEdit

Iwin (2011)Edit

Lottery TicketEdit

PhotosEdit

Press AdsEdit

Print AdsEdit

ArticleEdit

Set PicsEdit

Staff Member JacketEdit

TicketsEdit

Episode StatusEdit

Reruns aired on USA Network from December 28, 1992 to September 8, 1995 and on again, off again on GSN since October 11, 1997.

VideoEdit

GSN Promo $100,000 Pyramid Have You Ever?

GSN Promo $100,000 Pyramid Have You Ever?

See AlsoEdit

The $10,000 Pyramid
The $20,000 Pyramid
The $25,000 Pyramid
The $25,000 Pyramid (1982)
The $25,000 Pyramid (2010)
The $50,000 Pyramid
The $100,000 Pyramid (1991)
The $100,000 Pyramid (2000)
The $100,000 Pyramid (2016)
The $500,000 Pyramid
The $1,000,000 Pyramid (2000)
The $1,000,000 Pyramid (2009)
Pyramid (1996)
Pyramid (1997)
Pyramid (2002)
The Pyramid (2012)
Pyramid Rocks
The Junior Pyramid
Junior Partner Pyramid
All-Star Junior Pyramid

LinksEdit

The $100,000 Pyramid program description at Game Show Network
The $100,000 Pyramid CD-ROM Game by Sierra  (2001)
The $100,000 Pyramid Video Slots by IGT (2004)
Thrilling Game Show Action with $100000 Pyramid Video Slots
The $100,000 Pyramid DVD Game
The $100,000 Pyramid Tribute Page on Facebook